Whispering Shade of the Starlit Abyss
A flickering silhouette emerges from the shadows, its form shifting like smoke under starlight. Clad in an ethereal blue-black mist, this creature is a mirror of the abyss itself, whispering secrets only the brave can comprehend. Its presence chills the air, and a cacophony of muted voices echoes around it, disorienting its foes. Those who meet its gaze are drawn into an endless void, where whispers of despair and longing claw at their sanity. This entity feeds on fear and curiosity, ensnaring adventurers with maddening murmurs and shadowy tendrils.
Medium Undead, Neutral Evil
Armor Class 15 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 0 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 20 (+5) |
Saving Throws Dex +6, Wis +4, Cha +8
Damage Resistances necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Common and one other language of your choice but can't speak
Challenge 6 (2,300 XP)
Innate Spellcasting. The creature's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
- At will: dissonant whispers, invisibility
- 3/day each: fear, phantasmal force
- 1/day each: dream, nightmare
Whispering Shadows. As a bonus action, the creature can choose a target within 60 feet. Until the start of its next turn, the target must succeed on a DC 16 Wisdom saving throw or must use its action to move as close to the creature as possible on its next turn.
Multiattack. The creature makes two incorporeal touch attacks.
Incorporeal Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (4d10) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken until the target finishes a long rest.
Echoes of the Abyss (Recharge 5-6). The creature releases a wave of terrifying whispers. Each creature within a 30-foot radius that can hear the entity must make a DC 16 Wisdom saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also frightened of the creature for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Lurking Shadow. The creature becomes invisible until the start of its next turn or until it makes an attack.
- Enveloping Whispers. Target one creature within 60 feet. The target must make a DC 16 Wisdom saving throw or take 7 (2d6) psychic damage and be deafened until the end of its next turn.
- Shadow Escape. The creature moves up to half its flying speed without provoking opportunity attacks.