Voidwhisper Shade
A dark and eerie figure drifts silently across the battlefield, its form appearing both corporeal and ethereal. Cloaked in shadowy wisps that dissolve into the air, it exudes an aura of despair and confusion. This creature thrives in the use of fear, sowing doubt and mistrust among its foes. Whispers echo around it, distorting the minds of those who draw too near. Its hollow eyes seem to consume light, and it moves with an unnatural grace, rarely making a sound as it flickers in and out of reality. When it speaks, its voice carries a chilling resonance that is almost irresistible, luring would-be heroes into its embrace, only to ensnare them in their deepest fears.
Stat Block
Medium Undead, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 105 (14d8 + 42)
Speed 0 ft., Fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 20 (+5) |
Saving Throws Dex +7, Wis +8, Cha +9
Skills Deception +9, Insight +8, Stealth +7
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed
Senses Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
Languages understands Common and Elvish but cannot speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Ethereal Jaunt. As a bonus action, this creature can shift into the Ethereal Plane from the Material Plane, or vice versa.
Aura of Doubt. Any creature that starts its turn within 20 feet of this creature must succeed on a DC 16 Wisdom saving throw or be unable to take reactions until the start of its next turn, and must roll a d4 and subtract the number rolled from all attack rolls and ability checks it makes until the end of its next turn.
Action: Whispers of Despair. One creature the creature can see within 60 feet must succeed on a DC 17 Wisdom saving throw or take 28 (8d6) psychic damage and become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Multiattack. The creature makes two attacks: one with its Shadow Tendril and one with Whispers of Despair.
Shadow Tendril. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its next turn.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Ethereal Movement (Costs 2 Actions). The creature magically shifts to an unoccupied space it can see that is within 60 feet.
- Creeping Dread (Costs 1 Action). One creature that is frightened by this creature must make a DC 17 Wisdom saving throw. On a failure, it takes 10 (3d6) psychic damage and is stunned until the end of its next turn.
- Wail of Shadows (Costs 3 Actions). The creature releases a frightening wail. Each creature within 30 feet must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.