Veilwisp Serpent of the Abyssal Silence

In the depths of forgotten caverns and silent ruins, a creature coiled in darkness awaits its next prey. Its elongated body glistens like the night sky, adorned with iridescent scales that mimic the shimmering stars above. Every movement is fluid and graceful, almost hypnotic, as it glides through the air, seemingly unbound by the laws of gravity. What sets this creature apart is its eerie ability to absorb sound, plunging its surroundings into a deep hush. Whispers of its form glide through the minds of those who dare approach, leaving them disoriented and vulnerable. Those who have encountered it speak of the unsettling feeling of presence just out of sight, as if the creature feeds not merely on their bodily substance, but on their very resolve and hope.


Large aberration, neutral

Armor Class 15 (natural armor)
Hit Points 130 (20d10 + 20)
Speed 40 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
17 (+3) 19 (+4) 12 (+1) 6 (-2) 15 (+2) 1 (-5)

Saving Throws Dex +8, Wis +6
Damage Immunities thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities deafened, frightened
Senses darkvision 60 ft., blindsight 60 ft. (blind beyond this radius), passive Perception 16
Languages understands Deep Speech but cannot speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3

Unique Trait:
Abyssal Silence: As a bonus action, the creature can create a 30-foot radius sphere centered on itself that silences all sounds. This area is considered difficult terrain. Creatures within this area must succeed on a DC 15 Wisdom saving throw at the start of their turns or become incapacitated until the end of their next turn due to overwhelming silence and disorientation.

Actions

Multiattack: The creature makes two attacks: one with its Bite and one with Serpentine Coil.

Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 5) piercing damage.

Serpentine Coil: Melee Weapon Attack: +8 to hit, reach 15 ft., one incapacitated target. Hit: 22 (4d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the creature cannot use this attack against another target.

Whispers of the Void (Recharge 5-6): The creature unleashes a torrent of eerie whispers in a 60-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Slithering Escape: When the creature is hit by a melee attack, it can use its reaction to move up to half its flying speed without provoking opportunity attacks, gracefully slipping out of harm’s way.