Veilstrider of the Eclipsed Abyss

A haunting figure cloaked in swirling shadows, this creature emanates a deep sense of despair that seems to sap the color from its surroundings. It has elongated limbs and a featureless face, with luminous eyes that flicker like dying stars. When it moves, it glides silently, leaving behind a trail of dim light that quickly fades. Those who encounter it often describe an overwhelming sensation of being observed, as if the veil between their reality and the unknown is thinning. Armed with tremendous agility, it preys on lost souls wandering the darker paths between worlds, deftly exploiting their fears with its haunting presence.


Stat Block

Medium Aberration, Neutral Evil

Armor Class 15 (Natural Armor)

Hit Points 102 (15d8 + 30)

Speed 30 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 16 (+3) 12 (+1) 18 (+4)

Saving Throws Dex +8, Int +6, Cha +7

Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Condition Immunities Charmed, Frightened

Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 11

Languages Understands Common and one other language of choice but can't speak

Challenge 6 (2,300 XP)


Multiattack. The creature makes two attacks with its Shadow Slash.

Shadow Slash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 10 (3d6) psychic damage.

Eclipsed Presence (Recharge 5-6). The creature emits a wave of shadowy energy in a 30-foot radius. Each creature of its choice in that area must succeed on a DC 15 Wisdom saving throw or be blinded and frightened until the end of their next turn. Creatures that succeed save are immune to this effect for 24 hours.

Veil Walker (Recharges after a Short or Long Rest). The creature can teleport up to 60 feet to an unoccupied space it can see. It can also use this ability to enter the Ethereal Plane, disappearing into its shadowy depths. It reappears at the end of its turn.

Fearful Insight. When a creature begins its turn within 30 feet of the creature, it must make a DC 15 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn, as the creature forces them to confront their deepest fears.

Innate Spellcasting (Charisma). The creature’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: darkness, minor illusion
  • 3/day each: fear, mirror image
  • 1/day each: blight, shadow of moil

This enigmatic creature offers a blend of challenge and dread, encouraging players to navigate not just physical battles but psychological ones, immersing them deeper into the dark mysteries of their journey.