Veilshroud Serpent of Forgotten Whispers
A shimmering serpent with translucent scales glides silently through the air, leaving a trail of fragmented memories in its wake. This creature is an embodiment of forgotten secrets and lost voices, its body coiling and swaying as if caught in an ethereal breeze. Its eyes glow with a deep azure hue, reflecting the hopes and fears of those who gaze into them. When it speaks, its voice resonates like a chorus of whispering spirits, echoing with words that tug at the heart and mind, stirring nostalgia and confusion in equal measure. The serpent’s presence can induce visions of past experiences, blurring the line between reality and memory, making it an enigmatic adversary or an unwitting guide to lost truths.
Creature Statistics
Name: Veilshroud Serpent of Forgotten Whispers
Medium aberration, neutral
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 40 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 20 (+5) |
Saving Throws Dex +7, Wis +5, Cha +8
Skills Deception +8, Insight +5, Perception +5, Stealth +7, Persuasion +8
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 120 ft., Passive Perception 15
Languages Understands Common, Primordial, and Sylvan but cannot speak.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Innate Spellcasting. The serpent’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
- At will: Disguise Self, Silent Image
- 3/day each: Suggestion, Fear
- 1/day each: Greater Invisibility, Phantasmal Killer
Memory Snare. When a creature within 30 feet of the serpent makes a Wisdom saving throw against any spell or effect the serpent has cast, it has disadvantage on the saving throw.
Whispering Presence. As a bonus action, the serpent can emit a wave of whispers in a 30-foot radius. Each creature of its choice must succeed on a DC 16 Wisdom saving throw or be incapacitated until the end of their next turn, unable to act on the knowledge gained from the whispers.
Actions
Multiattack. The serpent makes two attacks: one with its Bite and one with its Psychic Constriction.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 10 (3d6) psychic damage.
Psychic Constriction. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target must make a DC 16 Intelligence saving throw. On a failed save, the target is stunned until the end of its next turn.
Reactions
Fleeting Illusion. When the serpent is hit by an attack, it can use its reaction to create an illusory duplicate of itself until the start of its next turn, gaining advantage on the next attack roll. The duplicate disappears if it is hit.
The veilshroud serpent is not merely a foe to vanquish; it is an encounter that challenges players' minds and memories, invoking both panic and nostalgia as they navigate the confusion arising from its haunting whispers.