Veilshaper of the Drowned Remorse
Emerging from the depths of forgotten oceans, this creature takes on an eerie, translucent form that shifts and shimmers like fog over water. Its body resembles a blend of flowing dark water and ghostly threads, weaving between spectral shapes of drowned sailors and lost souls. The creature’s haunting allure pulls victims closer, whispering fragmented memories and deep regrets, leaving them paralyzed by their own despair. Its elongated limbs, adorned with ethereal chains, extend toward those who dare approach, marking them with a melancholic wound that draws forth their hidden fears and insecurities.
The creature manifests as a force of emotional turmoil, capable of reshaping the battlefield with its unique ability. It exists in a state of constant flux, allowing it to twist the perceptions of those nearby, creating illusions of their greatest regrets and fears, while simultaneously attacking with tendrils of despair. This monster is a demonstration of how grief can twist both the land and the minds of the living.
Creature Statistics
- Challenge Rating: 6 (2,300 XP)
- Armor Class: 15 (Natural Armor)
- Hit Points: 110 (13d10 + 39)
- Speed: 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 20 (+5) |
Saving Throws: Dex +8, Con +7, Cha +9
Skills: Perception +5, Deception +9, Insight +5
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Poisoned
Senses: Darkvision 60 ft., Passive Perception 15
Languages: Understands all languages it knew in life but cannot speak.
Actions
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Multiattack: The creature makes two attacks with its Tendril of Remorse.
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Tendril of Remorse: Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) psychic damage, and the target must succeed on a DC 16 Wisdom saving throw or become frightened until the end of its next turn.
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Whispering Lament (Recharge 5-6): The creature emits a haunting wail. Each creature of its choice within 30 feet must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 27 (6d8) psychic damage and becomes incapacitated until the end of its next turn, representing the struggle against their own sorrows. On a successful save, a target takes half as much damage and isn't incapacitated.
Reactions
- Veil of Sorrow: When the creature is hit by an attack, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see, leaving behind an illusory double that lasts until the start of its next turn. The double mimics the creature’s last attack, forcing the attacker to make a DC 16 Wisdom saving throw. On a failure, the attacker takes 7 (2d6) psychic damage. On a success, they take only half damage.
Legendary Actions The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Draw to Despair: One creature within 30 feet must make a DC 17 Charisma saving throw or be pulled 10 feet closer to the creature.
- Encumbering Grief: The creature selects a target within 30 feet, forcing it to relive a traumatic memory. The target must succeed on a DC 17 Wisdom saving throw or have disadvantage on its next attack roll or saving throw.
- Momentary Shift: The creature can teleport within 15 feet to reposition itself, reestablishing its flow and movement around the battlefield.
Engaging this entity requires not just strength, but also a firm resolve against one's own inner turmoil, making it a perfect adversary for any adventurer grappling with their past.