The Fractured Echo of the Glooming Abyss
In the depths of shadowy forests and abandoned ruins, this creature lurks, an amalgamation of twisted darkness and haunting whispers. It appears as a roiling mass of shadows, its form ever-shifting and indistinct. Wisps of its essence float like dark tendrils, trailing behind it as it moves soundlessly. Its hollow eyes blaze with a dull, malevolent light that seems to draw in the hopes and dreams of those who gaze too long. The Fractured Echo thrives in despair, feeding off the emotional turmoil of its victims. Those who hear the siren call of its whispers find it difficult to resist, as it mimics the voices of long-lost loved ones, drawing adventurers deeper into its web of sorrow.
Stat Block
Name: Fractured Echo
Challenge Rating: 6 (2,300 XP)
Type: Undead
Alignment: Chaotic Evil
Armor Class: 15 (Natural Armor)
Hit Points: 105 (14d10 + 28)
Speed: 0 ft., fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 20 (+5) |
Saving Throws: DEX +7, WIS +8, CHA +9
Skills: Deception +9, Insight +8, Stealth +7
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 14
Languages: Understands all languages it knew in life but can't speak
Challenge: 6 (2,300 XP)
Abilities:
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Ethereal Mimicry: The creature can perfectly mimic the voice of any creature it has heard, including their mannerisms and emotional tones. Creatures that hear this mimicry must succeed on a DC 16 Wisdom saving throw or become charmed by the creature for 1 minute. A charmed target regards the creature as a trusted friend to be heeded and protected. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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Abyssal Resilience: Whenever the creature takes damage, it can choose to regain hit points equal to half the damage taken. This can be used once per round.
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Shadowy Infusion: When the creature is hit by a melee attack, it can unleash a wave of darkness in a 15-foot radius centered on itself. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Actions:
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Multiattack: The creature makes two attacks with its Shadow Touch.
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Shadow Touch: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
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Whispers of Despair (Recharge 5-6): The creature releases a haunting cacophony of voices. Each creature within 30 feet that can hear it must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 27 (6d8) psychic damage and is frightened for 1 minute. On a successful save, a creature takes half damage and is not frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.