The Drowned Oracle of Distorted Whispers
Emerging from the depths of murky water, this spectral figure retains a haunting beauty, yet is surrounded by an aura of dread. Its translucent skin is a swirling blend of blues and grays, reminiscent of dark ocean waves. The creature’s eyes, hollow and glowing faintly, seem to draw in the light around it, while its whispering voice echoes the thoughts of those nearby, creating a cacophony of voices that obscure its true intentions. It is said that this being holds vast foresight, although its visions are often distorted, leading listeners to question both their future and their sanity. Encountering this entity is more than a mere battle; it is a test of will, perception, and understanding of one's own truth.
Stat Block
Medium Undead, Neutral
Armor Class 15 (Natural Armor)
Hit Points 110 (13d8 + 52)
Speed 0 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 20 (+5) | 16 (+3) |
Saving Throws Wis +8, Cha +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Truesight 30 ft., passive Perception 15
Languages Understands all languages it knew in life but cannot speak
Challenge 6 (2,300 XP)
Amphibious. This creature can breathe both air and water.
Distorted Whispers. The creature can cast confusion (save DC 16) as a 3rd-level spell, using Charisma as its spellcasting ability. Once it uses this ability, it can’t use it again until it finishes a short or long rest.
Innate Spellcasting. The being's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: minor illusion, guidance, detect thoughts
- 3/day each: hold person, fog cloud
- 1/day each: shadow of Moil (homebrew spell/variant of darkness), dream
Legendary Resilience. The creature can automatically succeed on one saving throw it fails per long rest.
Actions
Multiattack. The creature makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) necrotic damage. On a hit, the target must succeed on a DC 16 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
Haunting Mirage (Recharge 5-6). The creature summons illusory duplicates of itself, creating an area of swirling water and shadow in a 20-foot radius centered on itself. Each creature in the area must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Echoes in the Abyss. When a creature the entity can see within 30 feet of it makes an attack roll or ability check, it can use its reaction to impose disadvantage on that roll, compelling the creature to confront ghostly visions of its past.