The Abyssal Watcher of Lost Whispers
In the darkness of forgotten halls and shadowy ruins, a formidable entity stirs. The silhouette of this creature is a haunting blend of otherworldly contour and glimmering starlight, covered in mist that drifts and swirls about its form. It floats silently, eyes like dark voids, drawing in the secrets and whispers of all who dare pass near. It has a disorienting presence, capable of altering sound in its vicinity, ensnaring unwary travelers and rendering their cries for help lost to the void. Adventurers often report hearing faint echoes of their own voices, unable to discern if they are hearing whispers of their past or the creature's unnerving allure.
Through clever manipulation of sound, this creature can lull foes into states of confusion or fear, making it a strategic opponent in battle. With an insatiable hunger for knowledge, it communicates through eerie sounds, beckoning adventurers closer as it feeds on their secrets and vulnerabilities.
Creature Traits
- Challenge Rating: 6 (2,300 XP)
- Type: Aberration
- Alignment: Chaotic Neutral
Armor Class: 15 (Natural Armor)
Hit Points: 110 (13d10 + 39)
Speed: 0 ft., fly 40 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 20 (+5) |
Saving Throws: Dex +6, Wis +5, Cha +8
Skills: Deception +8, Insight +5, Stealth +6
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Deafened, Frightened, Paralyzed
Senses: Blindsight 60 ft. (blind beyond this radius), Darkvision 120 ft., Passive Perception 12
Languages: Understands Common, Deep Speech, but cannot speak; communicates through sound waves
Challenge: 6 (2,300 XP)
Abilities:
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Eldritch Echo: When a creature within 30 feet makes a sound, the creature can use its reaction to mimic that sound, causing confusion. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or become incapacitated until the end of their next turn.
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Whispers of the Abyss: As a bonus action, the creature can choose a number of creatures within 30 feet equal to its Charisma modifier (3). These targets must make a DC 16 Wisdom saving throw. On a failed save, the creature targets take 10 (3d6) psychic damage and are frightened until the end of their next turn. On a successful save, the damage is halved and the frightened condition does not apply.
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Memory Drain: When the creature hits a creature with its Psychic Strike (see below), it can choose to steal a memory. The target must succeed on a DC 16 Intelligence saving throw or lose one spell slot of the highest level it can cast, or have disadvantage on its next Intelligence check.
Actions:
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Multiattack: The creature makes two attacks: one with Psychic Strike and one with Sound Pulse.
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Psychic Strike: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d10) psychic damage.
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Sound Pulse (Recharge 5-6): The creature unleashes a wave of sound in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 35 (10d6) thunder damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, creatures are stunned until the end of their next turn.
Reactions:
- Disorienting Feedback: When a creature within 30 feet makes a ranged attack against the creature, it can use its reaction to impose disadvantage on the attack roll by creating an illusion of echoes that mislead the attacker.
This innovative adversary is sure to provide memorable encounters as players navigate the complexities of sound and their own fears, all while trying to unveil the secrets hidden within the dark.