Silent Abyssal Reaver
A figure cloaked in swirling shadows emerges from the depths of darkness, a creature that moves with unnatural silence. Its body appears to be formed from the very essence of the void itself, with pale eyes glimmering like stars struggling against darkness. As it glides through the air, it leaves behind a chilling sensation that saps the will of those who encounter it. The creature has the unsettling ability to envelop its surroundings in silence, rendering any sound it makes—or that which originates near it—completely muted. This adds an unnerving tension to any confrontation, as enemies cannot rely on auditory cues to anticipate attacks or coordinate their movements.
Creature Type: Undead
Challenge Rating: 6
Armor Class: 14 (Natural Armor)
Hit Points: 85 (13d10 + 26)
Speed: 30 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 1 (-5) | 12 (+1) | 16 (+3) |
Saving Throws: Dex +6, Wis +4, Cha +6
Skills: Stealth +9, Perception +4
Damage Resistances: Cold, Necrotic
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Understands Common and one other language of its choice, but cannot speak
Challenge: 6 (2,300 XP)
Traits
Silent Aura: Creatures within a 30-foot radius of the creature have disadvantage on Wisdom (Perception) checks that rely on hearing, and the creature is immune to being detected by auditory means.
Shadow Step: As a bonus action, the creature can teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness. It can then make a melee attack as part of the same action.
Void Drain (Recharge 5-6): The creature targets one creature it can see within 60 feet. The target must make a DC 15 Constitution saving throw. On a failed save, the target takes 28 (8d6) necrotic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and is not incapacitated.
Actions
Multiattack: The creature makes two attacks: one with its Shadow Claw and one with its Shadow Tendril.
Shadow Claw: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Shadow Tendril: Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 12 (2d8 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
This monstrosity thrives in darkness and is often found lurking in caverns or forgotten ruins, where it preys on those unfortunate enough to intrude upon its territory. As it attacks, it weaves through the shadows, instilling fear and confusion among adventurers, making it a deadly foe that feeds on the fears and weaknesses of its victims.