Shroud of the Unheard Lament
A roiling mass of shadow and sorrow, this entity resembles a tattered cloak, ever-shifting and swaying as if caught in a spectral wind. Its surface undulates with images of weeping faces and unheard cries, embodying the collective lament of lost souls. It hovers inches above the ground, its presence chilling the air and instilling an overwhelming sense of grief in those who draw near. While it lacks a physical form to puncture or strike, the despair it evokes can manifest in debilitating ways, causing harm not through violence but by manipulating the emotions of its foes.
Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 85 (13d8 + 26)
Speed 0 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 16 (+3) | 14 (+2) | 1 (-5) | 17 (+3) | 20 (+5) |
Saving Throws Dex +6, Wis +6, Cha +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic, Poison
Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands all languages it knew in life but cannot speak
Challenge 6 (2,300 XP)
Light Sensitivity. While in bright light, it has disadvantage on attack rolls and ability checks.
Ethereal Presence. It can’t be grappling and it has advantage on saving throws against being grappled.
Lamenting Aura. Creatures within a 15-foot radius who start their turn within this area must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and become frightened until the end of their next turn.
Actions
Multiattack. It makes three attacks: two with its Grief Touch and one with Lamenting Wail.
Grief Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on the next saving throw it makes before the end of its next turn.
Lamenting Wail (Recharge 5-6). It releases a mournful wail. Each creature of its choice within 60 feet that can hear it must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) psychic damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and isn’t stunned.
Reel in Despair (1/Day). As a bonus action, this entity can target one creature within 30 feet that is frightened. The target must make a DC 16 Wisdom saving throw or be pulled 20 feet closer and knocked prone.