Shroud of the Lurking Pressure
A swirling mass of shadow cloaked in a thick miasma of oppressive pressure, this entity draws upon the fears and fatigue of its prey. It appears like a darkened silhouette, shifting forms and barely coalescing into a tangible shape. When it speaks, its voice seems to resonate directly in the minds of those nearby, causing a disorienting effect. Creatures that approach or are caught within its vicinity feel an unshakeable heaviness, as if the air itself weighs upon them. Relying on its unique ability to manipulate the battlefield, this creature preys on the weak-willed, creating an environment of despair and confusion. Those who triumph over this entity tell tales of a lurking presence that seems to withdraw when faced with resolute bravery.
Large Aberration, Neutral Evil
- Armor Class 15 (Natural Armor)
- Hit Points 112 (15d10 + 30)
- Speed 0 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 16 (+3) | 20 (+5) |
- Saving Throws Dex +6, Int +7, Wis +6, Cha +8
- Skills Deception +8, Insight +6, Perception +6, Stealth +6
- Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Condition Immunities Blinded, Charmed, Deafened, Frightened
- Senses Blindsight 60 ft. (Blind beyond this radius), Passive Perception 16
- Languages Understands Common but cannot speak
- Challenge 6 (2,300 XP)
Unique Trait: Oppressive Presence When a creature starts its turn within 30 feet of the entity, it must succeed on a DC 16 Wisdom saving throw or become affected by the Fear spell until the end of its next turn. A creature that succeeds on this saving throw cannot be affected by this trait again for 24 hours.
Actions
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Multiattack. The entity makes two Shadow Grasp attacks.
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Shadow Grasp. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 5) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or have its speed halved until the end of its next turn.
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Miasma of Despair (Recharge 5-6). The entity releases a wave of dark energy in a 30-foot radius. Each creature of the entity's choice in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much on a successful one. Creatures that fail their saving throw have disadvantage on attack rolls and ability checks until the end of their next turn.
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Evasive Retreat. When reduced to half its hit points, the entity can use a bonus action to become incorporeal for 1 minute, allowing it to move through walls and ceilings while leaving no trace. It cannot attack or be attacked while incorporeal but can end this effect at any time to reappear in an unoccupied space within 30 feet.