Mourning Shroud of the Forgotten Current
Drifting through the shadowy depths of lost dreams and forgotten hopes, this entity embodies the sorrow of those who have been abandoned by time and memory. Cloaked in a tattered shroud that flickers like the flickering memories of the departed, it radiates a sense of melancholia that weighs heavily on the hearts of those nearby. Its voice, a haunting whisper of lost souls, causes despair to linger in the air, compelling those who hear it to confront their own regrets. Drawing strength from the grief of others, it can sap vitality from the living, leaving them hollow husks of their former selves. The creature's presence is an omen of loss—a reminder that sometimes, moving on from the past is the most challenging battle of all.
Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 0 ft., fly 30 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) | 20 (+5) |
Saving Throws Dex +6, Wis +7, Cha +8
Damage Resistances necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified
Senses darkvision 60 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge 7 (2,900 XP)
Traits
Ethereal Presence. The creature can become incorporeal until the end of its next turn. While incorporeal, it cannot take damage and is immune to all conditions.
Haunting Healing. When a creature within 30 feet of the entity takes damage, it regains hit points equal to half the damage dealt.
Depressive Aura. Creatures that start their turn within 30 feet of the entity must make a DC 15 Wisdom saving throw or become frightened until the end of their next turn. A creature that succeeds on the saving throw is immune to this ability for the next 24 hours.
Actions
Multiattack. The entity makes two Touch of Despair attacks.
Touch of Despair. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by the amount of damage taken until it finishes a long rest.
Eclipse of Memories (Recharge 5-6). The entity unleashes a wave of grief in a 30-foot radius sphere centered on itself. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 27 (6d8) psychic damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and is not stunned.
Rejuvenating Shadow (1/Day). The entity can regain hit points equal to half its maximum hit points. When it does, it may remove the frightened condition from all creatures friendly to it within 60 feet.
As the adventurers confront this sorrowful being, they must grapple not only with its devastating abilities but also the emotional weight it brings, drawing them into a battle against their own inner demons while striving to survive.