**In the Embered Ruins: Legacy of the Forgotten Flame**
Setting: The Embered Ruins
The party finds themselves at the entrance of the Embered Ruins, an ancient temple dedicated to a forgotten fire deity. The temple was once a place of vibrant worship, with the flicker of flame illuminating its magnificent halls. Now, the crumbling stone structure sits in a sprawling desert, its walls smeared with soot and ash, overgrown with creeping vines. Ash falls like snow from the darkened sky, casting an eerie atmosphere throughout the area.
The ruins are said to guard a powerful artifact known as the Emberheart, a fiery gem capable of reigniting the passion and power of the lost deity. However, countless adventurers have ventured into the ruins seeking this treasure—only to find an endless array of traps, riddles, and guardians created to protect it from intruders.
Goal: Retrieve the Emberheart
The party's main objective is to navigate through the Embered Ruins, face its challenges, and retrieve the Emberheart. This artifact has fallen into the wrong hands, and unless it is recovered, the world faces the threat of an out-of-control flame-wielder who wishes to harness its unmatched power for dark purposes.
The Entrance
Upon arriving at the temple entrance, the soft glow of the Emberheart radiates ominously through illustrated cracks in the stone. As they proceed, the heroes are met with an intricate door covered in carvings of flames and runes – a puzzle that must be solved to gain entry.
Puzzle: Flame’s Riddle The door bears an inscription: “In the warmth of love we ignite, In the fury of rage we will fight. What am I, that dances bright, Yet can consume with maddening might?”
To unlock the door, the players must answer correctly: "Fire."
If they correctly answer, the door slowly creaks open, revealing a dark hallway flickering with the remnants of flame magic. Should they fail to solve the riddle after three attempts, they will trigger a magical fire that deals 2d6 fire damage to all players in the vicinity, accompanied by the smell of burnt dust coating their lungs.
The Echoing Chambers
The hallway leads to a grand chamber filled with pillars etched with depictions of flames in various forms. As the party enters, the room begins to fill with monstrous shadows that appear to be made of smoke and fire, known as Ember Wraiths.
Encounter: Ember Wraiths The players must defeat three Ember Wraiths, which can phase through solid objects, dealing 3d8 fire damage on a hit, and using a unique ability called "Blazing Haunt" that forces players to make a DC 14 Constitution save. On a failure, they suffer disadvantage on their next attack roll as they feel the lingering heat sap their strength.
These wraiths are bound to defend the sacred Emberheart, driven by the last embers of the long-forgotten deity's essence. Upon defeat, they dissolve into flame, leaving a small ember known as a "Spark of Remembrance." This ember can be used later to regain a spell slot or can be sacrificed to empower a spell with an additional d8 fire damage.
The Chamber of Trials
Once the Wraiths are vanquished, the way forward reveals itself. A great stone door slides open, exposing the Chamber of Trials. Here, the heroes must demonstrate their wit by overcoming yet another puzzle or suffer the consequences.
Puzzle: The Flames of Choice At the chamber’s center lies a pedestal with five lit torches surrounding it, each a different color (red, blue, green, gold, and black). The inscription around the pedestal reads: “To ignite the path ahead, A choice must be made. Choose the flame that knows no dread.”
The correct choice is the gold torch, representing the light of true wisdom and courage.
Choosing the incorrect torches results in various penalties, such as:
- Red: A fireball triggered, dealing 5d6 fire damage (DC 15 Dexterity save for half).
- Blue: A surge of chaotic ice magic dealing 2d4 cold damage and encasing a player in frost for one round (DC 12 Strength check to break free).
- Green: An illusory ghost-like entity that implements psychic damage equal to 2d10 and leaves a player confused for one round.
- Black: The shadows coalesce into a shadow creature that must be defeated in a mini encounter (stat block of a Shadow).
Once they activate the gold torch, the chamber opens to the final hall leading to the Emberheart.
The Final Guardian
As they approach the Emberheart, the air thickens with heat. At the pedestal lies a creature forged from primordial fire and shadows, known as the Flameforged Sentinel. It rotates to face the heroes, eyes glowing with molten fury.
Boss Encounter: Flameforged Sentinel The Flameforged Sentinel attacks with its fiery blade, which deals 2d10 slashing damage plus 1d8 fire on a hit. It can also slam its fists into the ground, causing a shockwave (DC 16 Dexterity save), dealing 3d6 bludgeoning and igniting those who fail for additional 2d6 fire damage on their turn.
Additionally, when reduced to half health, the boss will unleash a "Fiery Reckoning," igniting an explosive burst that directly hits all players, dealing 4d10 fire damage (DC 17 Dexterity save for half).
The Sentinel draws its strength from the Emberheart, regenerating some health for every turn it remains fighting. Players can stop this regeneration by dealing a total of 20 points of radiant damage, revealed as the core weakness through insights gained during previous encounters.
Conclusion of the Encounter
Once the Flameforged Sentinel is defeated, it disintegrates into radiating sparks of light. The Emberheart will then be freed from its pedestal, pulsating with golden flames.
Upon retrieving the Emberheart, the heroes are flooded with visions of the lost deity honoring their valor and potential. They gain the ability to use the Emberheart, which can unleash a 5d10 fire spell once per day or be used to grant them a boon of unending fire protection.
Facing myriad challenges, intricate puzzles, and dangerous foes, the heroes emerge from the Embered Ruins carrying the power they sought while leaving behind shades of their past. Little do they know, dark forces still vie for the Emberheart's power, and their real challenge may just be beginning.