Harbinger of Shattered Dreams
In shadows cast by waning light, this creature lurks, a cacophony of fragmented hopes and despaired wishes woven together. Its form shifts constantly, resembling a humanoid silhouette but breaking apart into swirling motes of ethereal colors, as though dreams themselves are tearing at the seams. It emits a constant, haunting whisper—murmurs of lost ambitions and shadows of unfulfilled desires—dulling the minds of those nearby. It thrives in environments infused with despair, drawing strength from the shattered dreams of adventurers who strayed too far from their ideals.
Armor Class: 15 (natural armor)
Hit Points: 110 (13d10 + 39)
Speed: 30 ft., fly 60 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 20 (+5) |
Saving Throws: Dex +7, Wis +5, Cha +8
Damage Resistances: Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Paralyzed
Senses: Darkvision 60 ft., Truesight 30 ft., passive Perception 12
Languages: Understands Common and Celestial but cannot speak
Challenge: 7 (2,900 XP)
Traits
Shard of Despair. Any creature that starts its turn within 10 feet of the creature must succeed on a DC 15 Wisdom saving throw or gain one level of exhaustion. Once a creature has taken damage from Shattered Reality, it cannot gain this effect until it finishes a long rest.
Ethereal Form. The creature can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack. The creature makes two attacks: one with its Dream Rend and one with Mournful Whispers.
Dream Rend. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) psychic damage. The target must succeed on a DC 15 Intelligence saving throw or become incapacitated until the end of its next turn as it is overwhelmed by its own nightmares.
Mournful Whispers. The creature emits a dark lament that echoes in the minds of its enemies. Each creature of the creature's choice within 30 feet must make a DC 16 Wisdom saving throw, taking 39 (9d8) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw also drops to half its hit point maximum until the end of its next long rest.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Shatter Dreams (Costs 2 Actions). Target one creature that has been incapacitated by Dream Rend. The target must make a DC 15 Wisdom saving throw. On a failed save, the creature takes an additional 22 (4d10) psychic damage and becomes frightened until the end of its next turn.
- Fleeting Shadows (Costs 1 Action). The creature shifts its form, teleporting up to 30 feet to an unoccupied space it can see.
- Echoes of the Past (Costs 3 Actions). Each creature within 60 feet must succeed on a DC 16 Wisdom saving throw or be transported for a brief moment into an illusory realm where past failures replay. Affected creatures take 18 (4d8) psychic damage and are paralyzed until the end of their next turn.