Eclipsed Lingerer of the Lost Tides
An eerie specter of forgotten oceans, this entity appears as a translucent humanoid figure, drifting between the material and shadow realms. Cloaked in shadows that resemble curling waves, its limbs seem to flicker and shift like reflections on water. The creature's face is a haunting absence, filled with a constantly swirling mist that echoes with whispering voices of lost sailors. It thrives in coastal areas, particularly where shipwrecks and dark tides have entwined. Its presence instills a profound sense of dread, and sailors say those who hear its whispers never return from the deep. The entity's unique ability to envelop its victims in a mirage-like illusion of their fondest memories before striking them down adds an unsettling layer of torment to its encounters.
Medium Undead, Chaotic Evil
Armor Class 15 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Saving Throws Dex +6, Con +6, Cha +7
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed
Senses Darkvision 60 ft., passive Perception 11
Languages Understands all languages it knew in life but cannot speak
Challenge 7 (2,900 XP)
Shadowy Mirage. As an action, the entity can create an illusion of a cherished memory from the past that targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or become charmed for 1 minute. While charmed in this way, the target is incapacitated, seeing only the illusion. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Aura of Dread. Creatures within 30 feet of the entity must succeed on a DC 15 Wisdom saving throw at the start of their turn or be frightened until the start of their next turn. A creature that succeeds on the saving throw is immune to this effect for 24 hours.
Innate Spellcasting. The entity's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At will: minor illusion, dissonant whispers
- 3/day each: mirror image, fear
- 1/day each: phantasmal killer, shadow of moil
Actions
Multiattack. The entity makes two attacks with its Shadowy Grasp.
Shadowy Grasp. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken until it finishes a long rest.
Swirling Escape (Recharge 5-6). The entity may teleport up to 60 feet to an unoccupied space it can see, leaving behind a phantasmal afterimage that is considered difficult terrain until the start of its next turn. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) psychic damage and be pushed to the nearest unoccupied space. On a successful save, a creature takes half damage and is not pushed.
This entity lingers in the depths, preying on the memories and fears of adventurers, ensuring those who cross its path know the weight of regret and despair.