Abyssal Shade of the Drowned Forgotten
A towering apparition draped in ragged aquatic drapery, this entity exudes an aura of despair and sorrow. Its form appears semi-translucent, resembling a ghostly marionette dangling from unseen strings. Azure hues swirl and shimmer akin to the depths of the ocean, while the creature's face is a haunting mask of grief, twisted into a perpetual wail. The Abyssal Shade of the Drowned Forgotten is said to be the remnant of those who perished in tragic maritime disasters, forever tethered to the sorrow of their watery graves. It commands the power of the sea, calling forth spectral torrents and enshrouding its foes in darkness, compelling them to relive their worst fears.
Abyssal Shade of the Drowned Forgotten
Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 0 ft., swim 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 20 (+5) |
Saving Throws Dex +6, Wis +5, Cha +8
Skills Arcana +4, Perception +5, Stealth +6
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., passive Perception 15
Languages Understands Common and Aquan but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Amphibious. The creature can breathe underwater and on land.
Incorporeal Movement. The creature can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Ethereal Sight. The creature can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.
Wailing Terror. As a bonus action, each creature within 30 feet of the creature that can hear it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn. A creature that succeeds has no effect from this feature for 24 hours.
Actions
Multiattack. The creature makes two Touch of the Forgotten attacks.
Touch of the Forgotten. Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Spectral Deluge (Recharge 5–6). The creature conjures a 20-foot radius, 30-foot tall column of swirling water centered on a point it can see within 60 feet. Each creature in that area must make a DC 16 Strength saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a success. The area is considered difficult terrain, and each creature that ends its turn in the area must succeed on a DC 16 Constitution saving throw or be knocked prone.
Legendary Actions
The creature can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The creature regains spent legendary actions at the start of its turn.
- Frightening Touch. The creature makes one Touch of the Forgotten attack.
- Wail of the Drowned (Costs 2 Actions). The creature emits a haunting wail. Each creature of the creature’s choice within 60 feet that can hear it must succeed on a DC 16 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened until the end of its next turn.
- Ethereal Shift (Costs 3 Actions). The creature shifts to the Ethereal Plane, reappearing in an unoccupied space it can see within 60 feet.