Wraith of the Abyssal Echoes
A shadowy figure drifts silently through the darkness, its form barely defined, swirling like smoke caught in a current. It is cloaked in an ethereal mist that flickers with faint echoes of lost souls. The air around it crackles with a haunting melody—a warped chorus of those who have succumbed to despair. This entity feeds off the echoes of negative emotions, growing stronger with every lament and sorrow it absorbs. Warriors find their resolve weakened, and spellcasters may struggle as their incantations become ensnared in the entity's haunting resonance. Its presence sows confusion and torment, turning allies against each other with whispers of self-doubt.
Stat Block
- Name: Unknown Wraith
- Type: Undead
- Alignment: Neutral Evil
- Armor Class: 15 (Natural Armor)
- Hit Points: 105 (21d8 + 21)
- Speed: 0 ft., fly 60 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
- Saving Throws: Dex +9, Wis +7, Cha +8
- Damage Resistances: Acid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
- Senses: Darkvision 60 ft., Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
- Languages: Understands all languages it spoke in life but can't speak
- Challenge: 7 (2,900 XP)
Abilities
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Ethereal Presence: As a bonus action, the creature can become incorporeal until the start of its next turn. While incorporeal, it can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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Echoing Dread: Any creature that starts its turn within 30 feet of the creature must succeed on a DC 16 Wisdom saving throw or take 14 (4d6) psychic damage and be incapacitated until the end of its next turn. A creature that succeeds on the saving throw takes half damage and is immune to this effect for 24 hours.
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Melody of Despair: After the creature takes damage, it can immediately use its reaction to unleash a wave of sorrow. Each creature within 30 feet must make a DC 16 Charisma saving throw. On a failed save, the creature is charmed by the wraith until the end of its next turn and must use its action to attack the nearest ally. On a success, the creature is immune to this effect for 24 hours.
Actions
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Multiattack: The creature makes two spectral touch attacks.
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Spectral Touch: Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its maximum hit points are reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
Reactions
- Echoing Retreat: When the creature is hit by an attack, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see, becoming incorporeal until the start of its next turn. The attacker must succeed on a DC 16 Wisdom saving throw or take 10 (3d6) psychic damage.